EASY
No installation required on servers
Only one client for the user making each operation independently without any interaction
Only one client for many simulators and for all leagues where you play
Through dialogue with the server the client is trained to search for any new cheat without any need to release a new version
The client update is performed with an autoupdate, no operation or handling required
EFFECTIVE
Users do not need (and cannot) handle logs produced
Hardware and connections detection certifies that the computer on which the client is running is the same on which the user uses the simulator
Hardware detection prevents the creation of different users on SRT, preventing to generate a new identity in case a user is banned due to use cheat
The cheats are detected even if the name is changed
The client runs continuously scan of process and connections and the necessary investigations in realtime
The client receives real-time instructions from the server by modifying the way they work according to detected processes and affinity with cheats
For simulators ISI process analysis is completed by the analysis of telemetry
Thanks to realtime reports and to blocks to be included in its website administrators (and users) can monitor in real time the use of cheats
For each user they are stored with no time limit all the processes used with each characteristic so you can perform automated analysis on earlier data
EFFICIENT
Each client feature is designed to require as few of resources possible working only when necessary
The detection of the CPU load and game-process allows it to determine the level of boost to use and apply a further reduction of the workload
The detection of the quality of the connection allows to reduce traffic and avoid unnecessary communication to the eventually unavailable service servers
All traffic data is in a compressed format to minimize the amount of data
FLEXIBLE
The client detects the connection to a game server and continuously measures the minimum, maximum and average ping and lost packets. Data is stored and consultable using both realtime graph and in the following days
Each league can also use the client to monitor the use of specific processes for their own needs
SRT includes a powerful messaging service, the league can send messages to a single user or user groups
List management allows you to separate users according to your needs such as group users participating in a specific league
The logs produced are shown in graphical format with fast highlighting cheat and any other event