Only one client for the user making each operation independently without any interaction
3
Only one client for many simulators and for all leagues where you play
4
Through dialogue with the server the client is trained to search for any new cheat without any need to release a new version
5
The client update is performed with an autoupdate, no operation or handling required
EFFECTIVE
1
Users do not need (and cannot) handle logs produced
2
Hardware and connections detection certifies that the computer on which the client is running is the same on which the user uses the simulator
3
Hardware detection prevents the creation of different users on SRT, preventing to generate a new identity in case a user is banned due to use cheat
4
The cheats are detected even if the name is changed
5
The client runs continuously scan of process and connections and the necessary investigations in realtime
6
The client receives real-time instructions from the server by modifying the way they work according to detected processes and affinity with cheats
7
For simulators ISI process analysis is completed by the analysis of telemetry
8
Thanks to realtime reports and to blocks to be included in its website administrators (and users) can monitor in real time the use of cheats
9
For each user they are stored with no time limit all the processes used with each characteristic so you can perform automated analysis on earlier data
EFFICIENT
1
Each client feature is designed to require as few of resources possible working only when necessary
2
The detection of the CPU load and game-process allows it to determine the level of boost to use and apply a further reduction of the workload
3
The detection of the quality of the connection allows to reduce traffic and avoid unnecessary communication to the eventually unavailable service servers
4
All traffic data is in a compressed format to minimize the amount of data
FLEXIBLE
1
The client detects the connection to a game server and continuously measures the minimum, maximum and average ping and lost packets. Data is stored and consultable using both realtime graph and in the following days
2
Each league can also use the client to monitor the use of specific processes for their own needs
3
SRT includes a powerful messaging service, the league can send messages to a single user or user groups
4
List management allows you to separate users according to your needs such as group users participating in a specific league
5
The logs produced are shown in graphical format with fast highlighting cheat and any other event
SUPPORTED GAMES
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